UX Design

UX Design

UX Design

UX Design

PROCESS

PROCESS

PROCESS

PROCESS

UX DESIGN PROCESS

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From insights to identity: shaping Guid’zshaping Guid’z step by step.step by step.
The creation of Guid’z followed a structured and iterative roadmap, from early user interviews to the final high-fidelity design.

Each phase built upon the previous one, transforming raw insights into tangible design decisions.
What began as conversations with students evolved into a defined product vision, a functional MVP, and finally, a complete brand and visual identity.

This journey illustrates how research, testing, and creativity can converge to shape a coherent and meaningful experience.

UX DESIGN PROCESS

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From insights to identity: shaping Guid’zshaping Guid’z step by step.step by step.
The creation of Guid’z followed a structured and iterative roadmap, from early user interviews to the final high-fidelity design.

Each phase built upon the previous one, transforming raw insights into tangible design decisions.
What began as conversations with students evolved into a defined product vision, a functional MVP, and finally, a complete brand and visual identity.

This journey illustrates how research, testing, and creativity can converge to shape a coherent and meaningful experience.

UX DESIGN PROCESS

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From insights to identity: shaping Guid’zshaping Guid’z step by step.step by step.
The creation of Guid’z followed a structured and iterative roadmap, from early user interviews to the final high-fidelity design.

Each phase built upon the previous one, transforming raw insights into tangible design decisions.
What began as conversations with students evolved into a defined product vision, a functional MVP, and finally, a complete brand and visual identity.

This journey illustrates how research, testing, and creativity can converge to shape a coherent and meaningful experience.

UX DESIGN PROCESS

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From insights to identity: shaping Guid’zshaping Guid’z step by step.step by step.
The creation of Guid’z followed a structured and iterative roadmap, from early user interviews to the final high-fidelity design.

Each phase built upon the previous one, transforming raw insights into tangible design decisions.
What began as conversations with students evolved into a defined product vision, a functional MVP, and finally, a complete brand and visual identity.

This journey illustrates how research, testing, and creativity can converge to shape a coherent and meaningful experience.

Phase 1

Discovery & Research

Goal

  • Understand students’ needs and motivations.

Key actions

  • 20+ user interviews (FR & DE students)

  • Empathy mapping & needs clustering

  • Definition of hypotheses and assumptions

Outcome

  • A clear understanding of pain points and patterns among students, forming the foundation for the MVP.

User interviews

Insights mapping

Hypotheses

Phase 1

Discovery & Research

Goal

  • Understand student needs.

Key actions

  • 20+ interviews (FR/DE)

  • Empathy maps

  • Define key hypotheses

Outcome

  • Clear insights to build the MVP.

User interviews

Insights mapping

Hypotheses

Phase 2

Ideation & Product Strategy

Goal

  • Translate insights into structured opportunities.

Key actions

  • Co-creation workshops with PM & devs

  • User journey mapping

  • Prioritization grid & MVP scope definition

Outcome

  • A focused product strategy built on feasible, high-impact features.

Personas

User journey

MVP scope

Phase 2

Ideation & Product Strategy

Goal

  • Turn insights into ideas.

Key actions

  • Co-creation with PM & devs

  • User journey mapping

  • MVP scope definition

Outcome

  • Focused, high-impact strategy.

Personas

User journey

MVP scope

Phase 3

Information Architecture & User Flow

Goal

  • Define how users navigate the app.

Key actions

  • User flow mapping based on personas

  • Wireframe sketches

  • Validation of first navigation logic through quick tests

Outcome

  • A clear app structure, guiding users from onboarding to discovery.

User flow

Wireframe

App architecture

Phase 3

Information Architecture & User Flow

Goal

  • Define app navigation.

Key actions

  • User flows by persona

  • Wireframe sketches

  • Quick validation tests

Outcome

  • Intuitive path to discovery.

User flow

Wireframe

App architecture

Phase 4

Wireframing & MVP Testing

Goal

  • Validate core features through iteration.

Key actions

  • Low-fidelity wireframes in Figma

  • Weekly usability tests (4–5 users per sprint)

  • Refinement cycles based on feedback

Outcome

  • A solid MVP aligned with user needs, motivations and expectations.

User tests

Low-fi Wireframes

Iteration cycles

Phase 4

Wireframing & MVP Testing

Goal

  • Validate core features.

Key actions

  • Low-fi wireframes

  • 4–5 user tests per sprint

  • Iteration by feedback

Outcome

  • A solid, user-aligned MVP.

User tests

Low-fi Wireframes

Iteration cycles

Phase 5

High-Fidelity UI & Design System

Goal

  • Deliver a cohesive and scalable design.

Key actions

  • Creation of full UI Kit and design tokens

  • High-fidelity mockups in Light & Dark mode

  • Motion & micro-interactions

Outcome

  • A complete and ready-to-develop mobile experience.

Design System

Hi-Fi Mockups

Motion UI

Phase 5

High-Fidelity UI & Design System

Goal

  • Deliver cohesive design.

Key actions

  • UI Kit & tokens

  • Light/Dark mockups

  • Motion & micro-interactions

Outcome

  • Ready-to-build experience.

Design System

Hi-Fi Mockups

Motion UI

Phase 6

Branding & Visual Identity

Goal

  • Build a strong brand for the product.

Key actions

  • Naming “Guid’z” (Guidance + Gen Z)

  • Logo creation and color palette

  • Typography and icon system

Outcome

  • A unique brand identity reflecting guidance, and energy.

Brand identity

Logo & colors

Typography

Phase 6

Branding & Visual Identity

Goal

  • Create a strong brand.

Key actions

  • Naming “Guid’z"

  • Logo & color palette

  • Typography & icons

Outcome

  • A vibrant, clear identity.

Brand identity

Logo & colors

Typography

Phase 1

Discovery & Research

Phase 2

Ideation & Product Strategy

Phase 3

Information Architecture & User Flow

Phase 4

Wireframing & MVP Testing

Phase 5

High-Fidelity UI & Design System

Phase 6

Branding & Visual Identity

Phase 1

Discovery & Research

Phase 2

Ideation & Product Strategy

Phase 3

Information Architecture & User Flow

Phase 4

Wireframing & MVP Testing

Phase 5

High-Fidelity UI & Design System

Phase 6

Branding & Visual Identity

Phase 1

Discovery & Research

Phase 2

Ideation & Product Strategy

Phase 3

Information Architecture & User Flow

Phase 4

Wireframing & MVP Testing

Phase 5

High-Fidelity UI & Design System

Phase 6

Branding & Visual Identity

UX DESIGN PROCESS

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Understanding students to design with purpose.design with purpose.
To shape a relevant and engaging product, we conducted around twenty user interviews with students from France and Germany.

From these interviews emerged three personas, two primary and one peripheral. The main personas, which we nicknamed The Iterator and The Planner, represent two contrasting but complementary ways of approaching one’s professional future.

By focusing on these two archetypes, we were able to define their goals, frustrations, and needs, helping us build the foundations of our MVP structure and first user flows.

UX DESIGN PROCESS

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Understanding students to design with purpose.design with purpose.
To shape a relevant and engaging product, we conducted around twenty user interviews with students from France and Germany.

From these interviews emerged three personas, two primary and one peripheral. The main personas, which we nicknamed The Iterator and The Planner, represent two contrasting but complementary ways of approaching one’s professional future.

By focusing on these two archetypes, we were able to define their goals, frustrations, and needs, helping us build the foundations of our MVP structure and first user flows.

UX DESIGN PROCESS

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Understanding students to design with purpose.design with purpose.
To shape a relevant and engaging product, we conducted around twenty user interviews with students from France and Germany.

From these interviews emerged three personas, two primary and one peripheral. The main personas, which we nicknamed The Iterator and The Planner, represent two contrasting but complementary ways of approaching one’s professional future.

By focusing on these two archetypes, we were able to define their goals, frustrations, and needs, helping us build the foundations of our MVP structure and first user flows.

UX DESIGN PROCESS

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Understanding students to design with purpose.design with purpose.
To shape a relevant and engaging product, we conducted around twenty user interviews with students from France and Germany.

From these interviews emerged three personas, two primary and one peripheral. The main personas, which we nicknamed The Iterator and The Planner, represent two contrasting but complementary ways of approaching one’s professional future.

By focusing on these two archetypes, we were able to define their goals, frustrations, and needs, helping us build the foundations of our MVP structure and first user flows.

Emma

“The Iterator”

Learning by doing

18 - 22 years old
Bachelor's (first cycle)
Location: Berlin

Goals

  • Wants to be proactive in exploring career options

  • Gains experience through multiple internships or a gap year

  • Seeks flexibility and experimentation before committing to a path

Frustations

  • Lack of professional experience

  • Uncertainty about career direction

  • Poor understanding of the job market

Needs

  • A way to discover industries and roles effortlessly

  • An intuitive, visually guided interface

  • Access to real-life experiences and insights

Stefan

“The Planner”

Goal-oriented

21 - 25 years old
Master’s student (second cycle)
Location: Berlin

Goals

  • Works hard and follows a structured plan and objectives

  • Feels overwhelmed under pressure

  • Easily loses time due to distractions or task interruptions

Frustations

  • Struggles with organization and time management

  • Feels overwhelmed under pressure

  • Easily loses time due to distractions or task interruptions

Needs

  • Tools to schedule work and prioritize goals

  • A task-oriented interface with visible progress

  • A checklist system for ongoing motivation

UX DESIGN PROCESS

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From guidance to action: mapping every step of the student journey.mapping every step of the student journey.
After identifying the two main personas, we designed the User Flow Map to visualize how each type of student would navigate the app.
The goal was to ensure that both exploration and structure could coexist in one cohesive experience.

For The Iterator, the flow begins with light discovery, browsing and swiping through suggested jobs, events, and content to inspire curiosity. For The Planner, the journey is more goal-driven, filtering, saving, and applying directly through personalized search tools.

Each flow converges in the Profile section, which acts as the central hub for customization and visibility. From there, users can update their data, track their progress, and continue exploring relevant content, ensuring a loop between exploration, learning, and professional growth.

UX DESIGN PROCESS

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From guidance to action: mapping every step of the student journey.mapping every step of the student journey.
After identifying the two main personas, we designed the User Flow Map to visualize how each type of student would navigate the app.
The goal was to ensure that both exploration and structure could coexist in one cohesive experience.

For The Iterator, the flow begins with light discovery, browsing and swiping through suggested jobs, events, and content to inspire curiosity. For The Planner, the journey is more goal-driven, filtering, saving, and applying directly through personalized search tools.

Each flow converges in the Profile section, which acts as the central hub for customization and visibility. From there, users can update their data, track their progress, and continue exploring relevant content, ensuring a loop between exploration, learning, and professional growth.

UX DESIGN PROCESS

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From guidance to action: mapping every step of the student journey.mapping every step of the student journey.
After identifying the two main personas, we designed the User Flow Map to visualize how each type of student would navigate the app.
The goal was to ensure that both exploration and structure could coexist in one cohesive experience.

For The Iterator, the flow begins with light discovery, browsing and swiping through suggested jobs, events, and content to inspire curiosity. For The Planner, the journey is more goal-driven, filtering, saving, and applying directly through personalized search tools.

Each flow converges in the Profile section, which acts as the central hub for customization and visibility. From there, users can update their data, track their progress, and continue exploring relevant content, ensuring a loop between exploration, learning, and professional growth.

UX DESIGN PROCESS

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From guidance to action: mapping every step of the student journey.mapping every step of the student journey.
After identifying the two main personas, we designed the User Flow Map to visualize how each type of student would navigate the app.
The goal was to ensure that both exploration and structure could coexist in one cohesive experience.

For The Iterator, the flow begins with light discovery, browsing and swiping through suggested jobs, events, and content to inspire curiosity. For The Planner, the journey is more goal-driven, filtering, saving, and applying directly through personalized search tools.

Each flow converges in the Profile section, which acts as the central hub for customization and visibility. From there, users can update their data, track their progress, and continue exploring relevant content, ensuring a loop between exploration, learning, and professional growth.